Offence
Keep the incident and first impression.
ONE OFFENCE. THREE WAYS TO MAKE AMENDS.
Identify who the party offended, why it matters and how their response could develop, with warning signs and fair routes to make amends.

ONE INCIDENT. AN UNDERSTANDABLE RESPONSE.
Prepare a believable dispute with room to repair it.
Keep the incident and first impression.
Explain why it matters to them.
Known culprit, suspicion or wrong blame.
From annoyed individual to ruler.

OFFENCE, INFLUENCE AND KNOWLEDGE
Describe the incident, who took it badly and why it matters.
Choose influence and whether they know, suspect or blame the wrong culprit.
Set response and temperament; add name, exclusions and private context.
FROM FIRST RESPONSE TO POSSIBLE REPAIR
Keep timing, signs and choices readable.
Choose a credible approach and timing.
Prepare three stages.
Show two signs before things develop.
Keep three routes and a clear price.
A COMPLETE DISPUTE TO USE AT THE TABLE
Keep the developing response and possible amends together.
One person or group after one incident.
Six influence levels and three knowledge states.
Show why the incident matters to them.
Keep approach and timing together.
Show how a response could develop.
Let the party notice what is changing.
Keep useful leverage and the price clear.
Revise, save, reopen, copy and export.
QUICK OR DEEP
Use the amount of preparation your scene needs.
Incident, offence kind, influence and knowledge.
Revenge, law, pressure, money, help or direct approach.
Calculating, hot-tempered, patient or forgiving.
Add name, exclusions and notes in Deep.
KEEP WHAT WORKS
Preserve motive, response and routes to repair.
Keep or replace individual sections.
Adjust details for your table.
Retain revised disputes.
Keep signs, leverage, price and private truth.

REOPEN THE DISPUTE WITH ITS DETAILS INTACT
Keep three escalation stages, two signs, leverage and three ways to make amends.
Save versions and reopen motive, knowledge, response, price and private truth.
Copy, download or print; player views hide private view, leverage and truth.
PLAYERS CHOOSE HOW TO RESPOND
Offer routes to repair without deciding for the party.
An immediate offended party.
Decide whether and how to make amends.
Keep view, leverage and truth hidden.
No combat changes or Combat Pro handoff.
Generator access and pricing
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Create a free VISINVOKE account; premium access remains separate.
VISINVOKE means value
Prepare motives and choices without forcing the outcome.

Show why the incident matters.
Keep two signs easy to use.
Offer three ways to make amends.
Leave whether and how to respond open.
Explore your VISINVOKE workspace
Each card opens its own product website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Open your VISINVOKE desktop products.

Prepare a live exchange after an established social mistake.

Build the wider setting around your campaign.

Develop the places your party travels through.

Explore separate adventure environments.

Explore separate fantasy image creation.
Product artwork is illustrative, not application screens or actual generated image output.
Quick answers
Understand inputs, versions and safe sharing.
One offended person or group with a motive, response, escalation and ways to make amends.
They may know who did it, suspect the party or blame the wrong culprit.
Quick sets the incident, offence, influence and knowledge. Deep selects response, temperament, name, exclusions and private context.
Lock, change and edit individual sections; save versions and reopen its details intact.
A player-safe account of the offence, person, first response, signs and amends. Private view, leverage and hidden truth remain in the Dungeon Master view.
Players decide whether and how to make things right. It does not start or change combat or send anything to Combat Pro.

Continue in VISINVOKE
Create a free VISINVOKE account and review current generator access.
Use your account installer page for Desktop Command Centre.
Open Who Did We Piss Off? Generator from the Generators collection.